Diaven

{{TZOMorph|title1=Diaven|abilities=Power Booster - Active

Missile Launcher - Active

Speed Booster - Active

Supernova Shot - Active

Reflective Armour - Passive|source=Serenevoxol or SuperEvilAzmil|tech_level=1|damage=====Auto Railgun==== 38 per hit (??? base DPS)

Missile Launcher
25 per hit (??? base DPS)

2x towards Air class.

Power Booster
45 per hit (??? base DPS)

Supenova Strike
1,500 on hit (Base)|classes=* Robotic
 * Mechanical
 * Armoured|image1=Diaven.PNG|upgrades=====Damage====

Increase the damage of Diaven's Auto-Railgun by 10%.

50 Coin per level.

Max Level of 50

Power Booster
20% increased attack damage per level.

150 Coin per level.

Max Level of 10

Missile Launcher
Increase damage of Missile Launcher by 50 per level.

150 Coin per level.

Max Level of 10

Speed Booster
Reduces 1 second from the cooldown per level.

50 Coin per level.

Max Level of 10

Reflective Armour
Increase damage reflected by 50% per level.

150 Coin per level.

Max Level of 10

Supernova Strike
Increase Supernova Shot's damage output by 1,500 per level.

1,000 Coin per level.

Max Level of 10}}

Overview
Diaven serves as one of the four champions of the Uberian Nation, notable for its speed and size. He was originally the leader of Rogue Uberian until he began serving the Uberian Nation for an unknown reason.

Diaven is a specific-player only morph that excels at bursts of damage over a moderately small period of time with an array of abilities that are versatile to be able to be used for other purposes. Essentially, Diaven can work with most playstyles unlike other morphs out there.

Advantages

 * Moderate health amount so it can take a few hits or so.
 * Reflective Armour can negate enemies that do try to attack Diaven.
 * Great burst damage when upgraded.
 * Speed Booster allows for it to easily get place to place quickly.

Disadvantages

 * Not very good early-game in damage output.


 * Costs an ungodly 17,500 coin to max out Diaven, which leads to an extremely high respawn time, even when not affected by Zombie King's multiplier.

Attacks/Abilities
Diaven has numerous abilities that have to be unlocked through upgrading it in the Shop and are very often weak upon first purchase.

Auto Railgun
Diaven's basic attack which fires a tracer round at a moderate rate which have piercing and ignore armor with great accuracy. Could be used as an option to snipe targets from a moderate radius.

Power Booster
A toggle ability that converts Auto-Railgun into a slower but homing and more lethal projectiles. However, it comes with a limited ammo that replenishes over time so users will have to conserve it for damage per second rushes.

Missile Launcher
Diaven fires out a homing missile from its two rocket pods. Great for taking out waves of enemies thanks to its area of radius and quick reload. Additionally, it deals twice the damage to Air class enemies.

Speed Booster
If Diaven requires to move to one position or another quickly, then he will likely use this ability which enhances his movement speed by 2.5x for a few seconds.

Supernova Shot
Diaven's ultimate ability. After a short wind-up, he will shoot (what the upgrade refers to as) a comet-like projectile that deals massive damage to enemies in a large radius. Comes with a hefty cooldown in exchange however. Has potential to clear very large crowds of enemies and chunks of Crusher's health.

Reflective Armour
If Diaven gets damaged, its zinc armour will reflect the damage back at a random target, prioritizing Boss or Mini-boss unit. Best used as a "safeguard" for any enemies that sneak upon Diaven. There is a range(?) for how far this passive can affect enemies at.