Zombie Town

Zombie Town was an RTS (Real-Time Strategy) game on ROBLOX. It depicted a war between various zombie tribes. The main goal of the game is to defeat all of the opposing player bases by destroying their Town Hall with their units all while keeping theirs alive and improving their base even further using their resources to upgrade, the player with the last base surviving wins by which after that a new match will start over in a different map.

There are three maps which differ in their environment, layout, and such. At the beginning of every match the game itself randomizes to pick one out of the following to be chosen for the current match before starting it out. In very old versions of the game there was only one map and players would have to purchase buildings from the Town Hall itself.

There are two factions to choose within the game: The Undead Brigade and The Demonic Union. As of the current version, The Demonic Union remains unfinished but it's already planned to be implemented in the game exclusive to those who have bought the VIP in it.

This game was broken due to ROBLOX's "Forced FilteringEnabled" update, however a successor is planned in the background, to be developed in the future.

Page Description
''This's a RTS (Real-Time Strategy) game on ROBLOX. A war between non-human. Zombie Town is based of Command & Conquer game.''

Constructing Buildings
Constructing buildings is done by clicking on the building you want to construct at the GUI located to the right of your screen, your total amount of Ore would be subtracted by the costs required for the building if you have enough for it before you'll be able to place it within the vicinity of your own Town Hall but you can't place it beyond the said vicinity. You can also buy them but instead you can reserve them to place them down later incase as a tactic to replace your destroyed buildings immediately with newer ones. It's recommended to also know where to place your buildings properly and if you want to, try spacing them out from each other to prevent most of them from being destroyed by an enemy Superweapon attack. Players can also jump back to the Town Hall immediately to check up on their base by using the 'Jump to Town' button located to the very left of their screen.

Whenever a building is damaged you can repair them by using the Wrench tool, though it may take sometime for it to be repaired back fully. And when a building gets destroyed it leaves behind a wreckage that prevents structures from being placed over it unless the wreckage is cleaned up by using the Clean tool.

Upon placing down a Superweapon, it notifies everyone of it's existence through a server-wide message and a countdown timer appears above the structure for everyone to see. Once the countdown timer reaches zero, the Player who owns that Superweapon can use it to either strike other bases or to cripple their forces. Afterwards, the countdown timer would then reset back to it was before and the Player will have to wait before they can use it again.

Players can also construct defensive structures to protect their base from enemies but they have a limit of 12 to prevent spamming.

Resource Management
Upon joining the game you start off with an ample amount of resources that are enough for you to build up your first structures. There are currently two resources in this game: Ore and Brain. Ore is used for purchasing structures and upgrading your zombies with the Academy Tower. While Brain on the other hand is used for spawning your units. There are also two other resources in the game which have not yet been implemented but are already in, which are Goods and Uranium.

Your Town Hall periodically generates 250 Gold / 25 Brain every 15 seconds while each of your Ore Refinery and Brain Blender produce about 50 Gold / 5 Brain. Therefore it is recommended to have about more than a few resource structures (though it's much recommended to go for Ore Refineries first before Brain Blenders) so that you have a consistent flow of income that's enough for you to build up your entire base and to prepare an army that is capable of being competent at attacking/defending against opposing factions later on as you go along.

Army Building
Creating your own zombie units is done by using the HatcheryTool (for Hatchery) and ZombTechLabTool (for Zomb-Tech Lab), once you've selected the tool for the respective buildings you can select which building you can spawn the units that you have selected if you have enough Brain to hatch it. Once that's done the structure has to take sometime to process first before spawning the unit depending on the time it takes to produce the unit itself.

Units in this game have their own strengths and weaknesses when it comes to their purpose; so plot what effective strategies and tactics are there for achieving a set goal and make efficient use of the forces that you have.

Attacking and Defending
In this game, Players command their units by using the Command tool (which also has hotkeys set to make the use of it less complicated), by which they can either select a specific amount of unit using the Selection Sphere or all units they have to force them to move to where the Player commands them. They can also stop them from moving to where they are headed to and deselect them to select another. The Command tool also has a Hold Attack mode in which it prevents selected units from attacking immediately when they're in range of a nearby hostile unit/structure.

If your Town Hall is destroyed or if you surrender you will be defeated instantly and you will have to wait until the match is finished to start over.

Trivia

 * This game was originally on one of SuperEvilAzmil's alternate accounts before being moved to his main in 2015.
 * Zombie Town is heavily inspired by the Command & Conquer: Red Alert series, as both feature technologically advanced buildings, a soviet-era theme, and some of Zombie Town's buildings are visually inspired by the series (Nuclear Silo being the biggest example).
 * Most of the units here (including Commando units and Superweapons) appear as enemies you face off against in The Zombie's Onslaught, as this game also precedes it at that time.
 * There were some features which used to be in old versions of the game before being replaced in current ones such as having the Player themselves to move around the map using a Jetpack before it was replaced in favor of the Eagle Eye camera, and the very first map which appears to be flat and had nothing in particular aside from the player bases prior to the current maps.