Vezdekhod

Vezdekhod is a massive war machine developed by the Undead Brigade and Zomb-Tech Corporation. In most circumstances, all five of the Evildoers control it together.

The Zombie's Onslaught
{{TZO Overhaul Unit Missile Batteries abilities=====Phase 2====
 * image1=
 * description=N/A
 * attack(s)=Huge-calibre Cannon
 * hp=1,000,000 (Masochist)*
 * coin_worth=10,000
 * tech_level_/_spawn_on_stage=10 (Masochist)
 * classes=*Boss
 * Gigantic
 * Mechanical
 * Armoured|
 * Linear Burst
 * Virulent Volley

Phase 3

 * Fungal Barrage
 * Collinear Bombardment

Phase 4

 * Mega Mine
 * Roll of Thunder

Phase 5

 * Decimating Ray
 * Solarnado|caption1=}}

Vezdekhod is the penultimate boss that comes before Zombie King on the Masochist difficulty. When the fight begins, it will not appear from any tunnels. Instead, it will come landing down in the left or right portions of the map.

Reactor
Behind Vezdekhod, sits a Reactor with 40,000 HP*, which can be destroyed by the players. It's responsible for boosting Vezdekhod's statistics as it enters a new phase (see the table below). When destroyed, Vezdekhod permanently loses 50% of it's damage, it will take 50% more damage and deal 200,000 (or 1/5 of it's HP) damage to itself.

Phases
Vezdekhod has five phases in which it shifts into the next one as it's HP is lowered and unlock more abilities. As the phases change, it summons Air units to assist it and harass the players.

When it enters the 5th phase, it configures itself into it's walker form. This doubles its movement speed and changes it's AI. It has a blindspot, forcing it to move toward the player to crush them as a downside.

Attacks
Vezdekhod has two attacks:


 * The first one is to fire a large shell that deals 400 damage in a large radius. If it hits an Armoured target, the damage is doubled.
 * The second is to launch a volley of missiles that deals 50 DPS. The damage is doubled against Air targets.

It is also capable of crushing smaller units to death with its treads. Serving as an instant-kill, Hero and Gigantic are immune to this.

Abilities
Most of Vezdekhod's abilities are based on the Evildoers, Commando Gargantuar's and Zloy's Flasks, which are unlocked progressively throughout the fight.


 * To get it's base damage and HP, for after it's Reactor destroyed or assuming Vezdekhod is on the Normal difficulty, divide the number by 2.

General Tips:

 * It's best to have someone distract or tank the boss while you and the others try to flank around the boss to destroy it's Reactor.
 * Anti-Armour weapons or morphs such as Anti-Material Rifle, Valkyrie, etc. are highly recommended.
 * In all phases except the final one, it will not move until all valid targets are defeated or not visible. Do be warned that you can still get crushed by it's treads when it is turning.

Phase 1:

 * Due to Vezdekhod having only it's basic attacks during this phase, it is best that you take out any Mini-Bosses, such as Giga-Gargantuar before proceeding with the next phases
 * It is also best to destroy the reactor during this time, which will overall deal more damage to Vezdekhod and have a powerful jumpstart to Phase 2.

Phase 2:

 * When it's invaders spawn in, use either the Rocket Launcher or high-powered firearms to take them out, especially when you're flanking Vezdekhod.
 * Linear Burst usually occurs in-front of Vezdekhod, so it is best that you attack it from behind.
 * Virulent Volley aims towards larger crowds, however the move can still hit flankers.
 * Virulent Volley is not worth using the Purification Support Power on, unless you have very low health or a morph with a prolonged respawn time, such as Mother Slime. Unless you are rushing the reactor, save your purification for next phase.
 * Even then, you could just use Bloxy Cola's buff to practically negate the effect.

Phase 3:

 * The same tactics that can be used during Phase 2 can be used here as well, but take caution for Collinear Bombardment and the Kamovs that will spawn.
 * Fungal Barrage is much more worthy of using Purification on due to Spore's healing negation.

Phase 4:

 * Both Mega Mine and Roll of Thunder are VERY dreadful attacks, avoid them if possible.
 * Getting electrified from Roll of Thunder can very annoying, however being in the attack's trajectory will most likely be much more lethal.
 * It is also VERY recommended to use purification on this, as electrified is painful in basically any situation, and it is VERY crucial to move during the final phase.
 * If somehow, you haven't destroyed the reactor yet, you REALLY should destroy it  now , due to Vezdekhod's final phase gaining a massive speed boost.

Phase 5:

 * Despite Vezdekhod's intense charge towards you and spamming it's abilities, causing Vezdekhod to follow only you is rather simplistic, and you should try to lure it away from the base, or the next fight ahead will be significantly more painful than it needs to be.
 * Do not get caught in any Solarnados Vezdekhod throws at you, it will drain your HP in no time.
 * It is pungent that you eliminate the Apparition Gunships as soon as possible. If they live for too long they'll try to snipe you out with their attacks or even get opportunities to strike at the Core.
 * Decimating Ray has a somewhat obvious sound cue, make sure to start strafing when you hear the sound.
 * If you didn't take out the reactor before Phase 5 begins, trying to destroy it now is much more difficult, since it'll likely move and turn too quickly to get an effective shot on it. Splash attacks should be used on it's "torso" so the AoE can affect it.

The Five Evildoers Battle
"'When you thought the beast was surely dead, it unleashes one last surprise; The Evildoers of course! And they're dedicated as ever. Proceed with extreme caution, Robloxians, our job is not over just yet.'"


 * The Evildoers will spawn where Vezdekhod was defeated at, make sure to have lured it during Phase 5.
 * Exterminator is recommended for this fight only, as Vezdekhod will easily shred it's HP and make it a waste of 3,000 coins.
 * During this fight, your respawn time is doubled, avoid taking many risks or you may be out of commission for at best 30 seconds and at worst 60 seconds.
 * Due to the above tip, it is best to not use any long respawn morph, as you can easily get over 2 minutes of respawn time. Goliaths are an exception, as despite their EXTREME respawn time once they die, their role as support means they do not need to be forced into battle.
 * The safest priority list of eliminating the Evildoers is this: Chaos Zombie/Zombie King --> Obsidian Lord --> Zomprimeminisbie --> Wildage
 * While this list is a good one to follow, Zomprimeminisbie's Teleportation can allow him to close the distance between you and the Core, however he'll spend most of the time shooting his revolver at a long range.
 * If Obsidian Lord's Desolating Strikes keep constantly damaging the core, have someone deal with him.
 * Also in general just try to kill his Oculi Diaboli as soon as they spawn, they'll only cause more problems.
 * Wildage mainly serves as a distraction (as tradition of his role) and to reinforce the others with his Armageddoners. Take them out if they're proving a real annoyance.
 * When taking out Zombie King, he will still only target the Core at low health, so you must use high damaging weapons if he gets close to the base.
 * Try to deal with Chaos Zombie's Clones as soon as possible, or else they can breach the base rather easily and can shred the Core's HP in a matter of seconds.
 * Due to Roblox's physics engine and hitbox detection, the Evildoers may spawn higher then you expect, commonly on the walls or camping positions. Lure them back to ground-level as they can very easily ignore everything else and head straight to the base.
 * The recommended mercenaries for this fight are Mother Slimes for cheap tanking, Inkists and Fanatics for intense burst damage, and potentially some other NPCs like Guestank for general damage.
 * All support powers contribute a lot to the final battle, with their usages varying.
 * Airstrike: Can be used for easy chip damage at the start of the fight.
 * Revitalizing beam: Can be used as an alternative to Core Forcefield, due to the 5 Evildoers having a significantly reduced damage output in the fight.
 * Purification: Can be used as both a health restoration for the Core and to occasionally save people from the Armageddoner's fire debuff.
 * Empower: Not only for the obvious increased damage, but to also protect the Core with the damage resistance buff.

Trivia

 * Vezdekhod's name is "All-Terrain Vehicle" in Russian.